Default is 0. If activated from a TNT block, fuse value will be 80 (4 seconds). Block state[edit | edit source] See also: Block states Name Value Description explode truefalse If true, the TNT will drop primed TNT rather than a TNT item when broken. Some cannons can also be used to launch other entities into the air or into other objects. Indev 0.31 January 29, 2010 TNT is now craftable.